Quell
Developer Alpha

Photosensitivity risk control for game frames.

Quell measures hazardous luminance and red changes, applies runtime mitigation, and reports Raw Risk and After Risk so developers can tune scenes before players see them.

A runtime layer for risky visual moments.

Quell is built for games, demos, trailers, tools, and interactive scenes where flashes can appear only after animation, shaders, camera motion, or player input combine.

Measure, mitigate, inspect.

The developer build keeps the Quell logo, URL, and risk graph visible so test footage is never confused with a production-ready integration.

    31site languages
    Godotdeveloper alpha first
    Raw / Afterrisk history visible

    Developer Alpha means evaluation only.

    This build is intended for engine integration, QA footage, and algorithm review. It is not a medical device, not a certification service, and not a guarantee that content meets every regional accessibility rule.

    Engine-first, not editor-only.

    The current work focuses on a native Godot extension. The core is being structured so engine wrappers can use the same analyzer, mitigation policy, and developer overlay contract.

    Contact komm64 about Quell.